A list of SIGGRAPH 2012 Course Notes
Optimizing Realistic Rendering with Many-Light Methods
http://cgg.mff.cuni.cz/~jaroslav/papers/mlcourse2012/index.htm
State of the Art in Photon-Density Estimation
http://users-cs.au.dk/toshiya/starpm2012/
Principles of Animation Physics
http://www.algarcia.org/Pubs/PoAP_Siggraph.pdf
Virtual Texturing in Software and Hardware
Beyond Programmable Shading
http://bps12.idav.ucdavis.edu/
Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces
http://www.gmrv.es/~motaduy/SIG12Course/
Practical Physically-Based Shading in Film and Game Production
http://blog.selfshadow.com/publications/s2012-shading-course/
Advances in Real-Time Rendering in 3D Graphics and Games
http://advances.realtimerendering.com/
http://advances.realtimerendering.com/s2012/index.html
FEM Simulation of 3D Deformable Solids
Advanced (Quasi-) Monte Carlo Methods for Image Synthesis
https://sites.google.com/site/qmcrendering/
Efficient Real-Time Shadows
http://www.cse.chalmers.se/~uffe/SIGGRAPH2012CourseNotes.pdf
If you have something to add, please inform me.
Comments
Powered by Facebook Comments