A list of SIGGRAPH 2012 Course Notes

Optimizing Realistic Rendering with Many-Light Methods

http://cgg.mff.cuni.cz/~jaroslav/papers/mlcourse2012/index.htm

 

State of the Art in Photon-Density Estimation

http://users-cs.au.dk/toshiya/starpm2012/

 

Principles of Animation Physics

http://www.algarcia.org/Pubs/PoAP_Siggraph.pdf

 

Virtual Texturing in Software and Hardware

http://mrelusive.com/publications/presentations/2012_siggraph/Virtual_Texturing_in_Software_and_Hardware_final.pdf

 

Beyond Programmable Shading

http://bps12.idav.ucdavis.edu/

 

Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces

http://www.gmrv.es/~motaduy/SIG12Course/

 

Practical Physically-Based Shading in Film and Game Production

http://blog.selfshadow.com/publications/s2012-shading-course/

 

Advances in Real-Time Rendering in 3D Graphics and Games

http://advances.realtimerendering.com/

http://advances.realtimerendering.com/s2012/index.html

 

FEM Simulation of 3D Deformable Solids

http://www.femdefo.org/

 

Advanced (Quasi-) Monte Carlo Methods for Image Synthesis

https://sites.google.com/site/qmcrendering/

 

Efficient Real-Time Shadows

http://www.cse.chalmers.se/~uffe/SIGGRAPH2012CourseNotes.pdf

 

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